Printed Sunday February 17, 2019 11:47am
Faculty & Staff
Dr. Tyler-Wood's research interests include assessing and determining appropriate curriculum for special needs populations.
Dr. An's research interests include digital game-based learning, gamification, constructionist gaming (game design by students), scaffolding complex problem solving in virtual/augmented environments, learner-centered technology integration, and teacher professional development.
Dr. Baker’s research interests include financial forecasting of workplace learning investments, impact of career and technology education, management techniques and statistical applications for operations and performance improvement, economic analysis, occupational forecasting, benchmarking, survey and evaluation design, evaluation of training outcomes, training needs assessment, and job task analysis.
Dr. Ennis-Cole's areas of interest include Computer Education Instruction and Administration, Systems Development, Neural Networks, Internet, and Human Development. In addition, Dr. Ennis-Cole is the Undergraduate Program Coordinator.
Dr. Hayes' research focuses on Virtual Reality, Mixed Reality, Augmented Reality, and Simulation for learning. Her research in Human Computer Interaction research extends into iterative approaches to Serious Games and Gamification. She is passionate about implementing, developing, and measuring effective, engaging, and usable educational technologies.
Dr. Johnson's research interests include factors that influence workplace learning processes and outcomes, such as, service leadership, customer service training, and employee engagement. She examines the intersection of HRD and tourism and hospitality. Her scholarship also focuses on international HRD with an emphasis on workforce education policy issues.
Dr. Knezek's research interests include measuring attitudes and dispositions toward information technology, developing and testing formal models of technology integration, developing practical research designs, and refining scaling methods and techniques.
Dr. Lin’s research lies in the intersections of cognition, technology, and learning. She has conducted research on media multitasking, online learning, game-based learning, and multimedia design. Dr. Lin has worked at different school settings, and has published at dozens of journals, including the Proceedings of the National Academy of Sciences.
Dr. Norris's areas of interest include Computer-based Education, Human Factors, and Teacher Productivity.
J. Michael Spector's recent research is in the areas of intelligent support for instructional design, system dynamics based learning environments, assessing learning in complex domains, distance learning, and technology integration in education. Dr. Spector served on the International Board of Standards for Training, Performance and Instruction (IBSTPI) as Executive Vice President; he is on the Executive Committee of the IEEE Learning Technology Technical Committee and is Past-President of the Association for Educational and Communications Technology (AECT). He is the editor (now in his 12th year) of the Development Section of Educational Technology Research & Development, and he serves on numerous other editorial boards. He co-edited the third and fourth editions of the Handbook of Research on Educational Communications and Technology, is lead editor of the Encyclopedia of Educational Technology, and has more than 125 journal articles, book chapters and books to his credit.
Dr. Turner's research interests include teams, team cognition, knowledge management, performance improvement, leadership, theory building, multilevel models, multilevel analysis, and meta-analysis techniques. He has published articles in Advances in Developing Human Resources, Performance Improvement Quarterly, Performance Improvement, Journal of Knowledge Management, and International Journal of Technology, Knowledge, & Society.
Dr. Warren's interests include the use of existing and emerging technologies to improve student literacy, motivation to learn, achievement, and positive experiences with school, especially in K-16 settings. Research interests include studying the use of technologies such as digital learning environments, off-the-shelf and designed games and simulations, and instances where these intersect with more traditional, non-digital curricular materials such as text books, literature, and oral storytelling, and teacher preparation for the use of each.
Dr. Cox's areas of research interest include message design in support of organizational learning, project-based learning, career education, and supply chain management in learning organizations.
Dr. Pasquini’s teaching and research scholarship lies in the areas of open education, communities of practice, networked scholarship, and collaborative learning environments for workplace learning & performance. She consults with various education, non-profit and corporate associations on optimizing social media for learning, organizational culture and design, and strategic planning. As a self-declared geek and a self-taught techie who digitally engages both her peers and learners, you can often find Dr. Pasquini tweeting (https://twitter.com/laurapasquini) and blogging (http://techknowtools.wordpress.com/) about learning, performance, and technology.
Dr. Rouh's areas of interest are curriculum design in the on-line environment, needs analysis, and Career and Technical Education.