Tetyana Kucher

Research Interests: 

Virtual Reality, Artificial Intelligence, and Game-based Learning

Publication Citations: 
Kucher, T. (2021). Principles and best practices of designing digital game-based learning environments. International Journal of Technology in Education and Science, 5(2), 1-8. (Accepted).
Hayes, A., Kucher, T., Meng, N., & Tesh, G. (2021). Levels of immersion for language learning. In Contextual Chinese Learning: Real Language Learning on the Continuum from Virtuality to Reality. Springer. (Accepted).
Kucher, T., Kaplan-Rakowski, R., & Lin, L. (2021) Developing social and emotional well-being with AI. In M. V. Albert, L. Lin, & J. M. Spector (Eds.), Bridging Human and Artificial Intelligence. (Accepted).
Meng, N., Kucher, T., & Ali, Z. (2021). AI-enhanced education: Teaching and learning reimagined. In M. V. Albert, L. Lin, & J. M. Spector (Eds.), Bridging Human and Artificial Intelligence. (Accepted).
Kucher, T. (2020). Language learning behind the screen: Movies for second language acquisition. In IAFOR (Ed.). The IAFOR International Conference on Education – Hawaii 2020 Official Conference Proceedings. Paper presented at the IAFOR International Conference on Education210-225. Japan: The International Academic Forum.
Kucher, T. (2019). TV-shows and language learning: Tips for teachers. MIDTESOL Journal, 2, 1-15.
Kucher, T. (2019). Educational implications of translanguaging for language learning. Proceedings Book of Language, Education, Culture: Integration Tendencies in the Modern World: 17th Annual International Students’ Internet-conference, 236–241. Vinnytsia, Ukraine: Vinnytsia State Pedagogical University.
Academic Committee: 
Drs. Lin, Spector, Kaplan-Rakowski, and Eutsler